

Thanks to the great community of contributors at theta360.guide.

If you have any questions or would like to tell us about your project please join this free and independent community of developers. These techniques are compiled from the theta360.guide community in the Unity Development discussion conference. initial configuration tests to orient the headset and the camera to simulate real-world telepresence.use THETA V as a microphone and output audio to HTC Vive.track head movements and controller movements with SteamVR.

display THETA V stream inside of a HTC Vive headset with SteamVR.use negative scale values to solve mirroring problem of objects in sphere appearing in reverse.The Blender sphere is imported into Unity use flip normals on a Blender sphere to display the webcam texture to the inside of the Sphere.identify THETA V camera inside of Unity.This test application illustrates the following techniques: You can easily use a Unity webcam texture to wrap the THETA V 4K video stream onto a sphere to provide a telepresence experience for industrial or experiential applications. The “V” outputs a 4K equirectangular video stream with H264 compression 3840×1920/29.97fps as well as a 2K 1920x960/29.97 stream. The THETA V model was released in late 2017. The RICOH THETA is the world’s most popular 360 camera. Thetav-in-game-screenshot 800×397 88.7 KBĭisplay the 4K video stream from a THETA V inside a HTC Vive headset.
